Command List / Moves

Shared system text

[jump] at highest point of toss, or when dashed to ground

Command List

Input

Jump at highest point of toss, or when dashed to ground

Action names refer to your bindings. Repeated inputs are not a measured hit count.
DamageNot measured
StartupNot measured
RecoveryNot measured
Chakra costNot measured

Use It with Context

Practice the move at different ranges, and check whether your opponent can block or escape before following up.