QUICK REFERENCE
Community Notation
The shorthand you’ll see in guides and discussions.
- U1
- Jutsu
- U2
- Ultimate Jutsu
- U3
- Team Ultimate Jutsu
- Amode
- Awakening Mode
START HERE
Learn the inputs. Know your options.
Inputs Describe Actions
Read game tutorials →What Frame Data Answers
- Startup
- Time from the defined accepted input to the first active collision.
- Active window
- The interval when the action can connect. Multiple windows may exist.
- Recovery
- The commitment after activity until the defined actionable state.
- Cancel
- A permitted transition into another action before normal completion.
- Frame advantage
- The difference between the players’ actionable times after contact, under specified conditions.
Read the Evidence Label
- Extracted
- Read from this build’s files; gameplay meaning may still need validation.
- Measured
- Observed through a repeatable test with conditions and precision.
- Verified
- Build-specific support corroborated by a suitable independent check.
- Estimated
- An approximation with method and uncertainty shown.
- Unknown
- Evidence is insufficient. It does not mean zero or not applicable.
Choose a Useful Question
“Can I punish this at this distance?” needs startup, reach and both players’ actionable times. “Which combo should I use?” needs damage, resource costs, escape tests and failure rates. A tier list needs matchup and player-result evidence beyond individual move values.

