QUICK REFERENCE

Community Notation

The shorthand you’ll see in guides and discussions.

U1
Jutsu
U2
Ultimate Jutsu
U3
Team Ultimate Jutsu
Amode
Awakening Mode
Read the Complete Glossary

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Learn the inputs. Know your options.

Inputs Describe Actions

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What Frame Data Answers

Startup
Time from the defined accepted input to the first active collision.
Active window
The interval when the action can connect. Multiple windows may exist.
Recovery
The commitment after activity until the defined actionable state.
Cancel
A permitted transition into another action before normal completion.
Frame advantage
The difference between the players’ actionable times after contact, under specified conditions.

Read the Evidence Label

Extracted
Read from this build’s files; gameplay meaning may still need validation.
Measured
Observed through a repeatable test with conditions and precision.
Verified
Build-specific support corroborated by a suitable independent check.
Estimated
An approximation with method and uncertainty shown.
Unknown
Evidence is insufficient. It does not mean zero or not applicable.

Choose a Useful Question

“Can I punish this at this distance?” needs startup, reach and both players’ actionable times. “Which combo should I use?” needs damage, resource costs, escape tests and failure rates. A tier list needs matchup and player-result evidence beyond individual move values.