Characters /
Itachi (Tsukuyomi), supplied Storm 2 artwork

CHARACTER GUIDE · UNSG V2

Itachi (Tsukuyomi)

Moves, combos, and mode-specific changes.

MOVE REFERENCE

Moves & Frame Data

Damage and timing will be added as they are measured in UNSG V2. A dash (—) means the value is not yet available, not zero.

MoveInputDamageStartupRecovery
Shrike

Attack Attack Attack Attack Attack Attack Attack

Swallow

Attack Attack Attack Attack Attack Attack Attack Attack

Fire Style: Fire Ball Jutsu: Dark Fire

Attack Attack Attack ( or )Attack Attack Attack Attack

Pheasant

Attack Attack Attack Attack Attack Attack Attack

Kingfisher

Attack Attack Attack Attack in midair

Crow Clone Jutsu

Tilting Move stick , Attack

Early Sacrifice

Guard + Attack

Fire Style: Fire Ball Jutsu

Chakra Load + Attack

Clone Jutsu: Super Explosion

Chakra Load + Attack

Fire Style: Fire Ball Jutsu (Air)

Midair Chakra Load + Attack

Totsuka Blade

Ultimate Jutsu Chakra Load + Attack

Tsukuyomi

Ultimate Jutsu Chakra Load + Attack

COMBO REFERENCE

Combo Damage

Full-combo totals for UNSG V2 will appear here once measured. Individual hit damage and route-specific notes will be added alongside them.

Neutral Combo

Damage: not yet measured.

Up Combo

Damage: not yet measured.

Down Combo

Damage: not yet measured.

Side Combo

Damage: not yet measured.

Air Combo

Damage: not yet measured.

CHARACTER CHANGES / BY MODE

What Changes for This Character?

Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.

Itachi

UNSG V2
  • Shorter tilt recovery; the crow sequence can cancel into Jump.
  • Ground fireball startup is shortened from 500 ms to 450 ms. The air fireball keeps its own timing.
  • Exploding walking-clone startup is halved to approximately 417 ms. The clone travels 25% faster with its original lifetime.
Read patch note ↗

Itachi (Tsukuyomi Outfit)

All versions
  • New base-form artwork across character select, loading, main and support portraits, with context-specific framing and transparency. The damaged/awakening artwork is retained.
  • Fixed the roster retaining the second outfit’s picture when selection passes from Player 1 to Player 2/COM.
Read patch note ↗

See mechanics affecting this mode ↗