BASE · BALANCED · V2
What’s Changed?
Every documented change. One reference.

WHAT’S NEW IN V2
Changes Worth Knowing.
50% fasterManual chakra chargingBuild chakra sooner between exchanges.
½ the costChakra DashLower chakra cost; normal resource checks apply.
2 seconds soonerSubstitution regenerationA shorter wait before regeneration starts.Cumulative V2 rules · Select a change for its full explanation.
106 changes
Cumulative archive · release 1.2.6 / gameplay 358 · imported September 13, 2026. Latest verified release notes ↗
Movement & cancelsNew routes, dash inputs, tilt and grab options.6 changes
| Topic & Mode | What Changes |
|---|---|
| Chakra DashUNSG V2 | Chakra Dash costs half; more eligible cancel and recovery routes. Read Full Details
|
| Combo and Kunai cancelsUNSG V2 | Ground combo → Jump / Ninja Move; Kunai → combo, plus ground throw → Jump. Read Full Details
|
| Kunai cancelsUNSG V2 | Ground Kunai can cancel into a forward ground Chakra Dash after the throw releases, using the normal dash input and chakra cost. Existing cancels remain available. |
| Ninja Dash and Ninja MoveUNSG V2 | Double-tap Jump for Ninja Dash; more cancels; startup +10% speed, travel +5%. Read Full Details
|
| Spark inputsUNSG V2 | Simultaneous Spark inputs keep an accepted forward or backward dash instead of being replaced by a jutsu on the same frame. Normal chakra requirements and action restrictions still apply. |
| Tilts and grabsUNSG V2 | Selected slow tilts and grabs have revised startup; character-specific exceptions are listed under Characters. Missed grabs can cancel into normal or Chakra Kunai during recovery. Successful grabs keep their normal sequence. |
Chakra & awakeningCharge speed, resource costs and transformation timing.3 changes
| Topic & Mode | What Changes |
|---|---|
| AwakeningUNSG V2 | Awakening: half duration + 3.5s; gauge charge takes twice as long. Read Full Details
|
| Awakening chargeUNSG Balanced | The awakening gauge fills in 1.15 seconds, followed by the normal transformation transition. The visible total is approximately 1.9 seconds. Ordinary chakra charging and awakening duration are unchanged. |
| Chakra and charged jutsuUNSG V2 | Manual charge +50%; charged-jutsu hold halved; selected jutsu costs +50%. Read Full Details
|
Damage & defenseCombo damage, substitution, clashes and chip damage.4 changes
| Topic & Mode | What Changes |
|---|---|
| Combo damageUNSG V2 | Ground damage shifts to finishers; capped strings and separate air-combo reductions. Read Full Details
|
| Guard damageUNSG V2 | Blocked chip damage cannot reduce health below 1. Existing damage from a clean hit remains lethal. |
| Opening-hit clashesUNSG V2 | Simultaneous opening melee hits cause mutual pushback. |
| SubstitutionUNSG V2 | Substitution wait −2s; extra separation after landed ground melee. Read Full Details
|
Supports & itemsTeam bonuses, support cooldowns, cover fire and items.3 changes
| Topic & Mode | What Changes |
|---|---|
| Frenzy Pill, including its EX descriptorUNSG Balanced | Effect duration is 70% of UNSG Base, including the EX version. |
| Poison cover fireAll versions | Poison survives competing cover-fire results on accepted, unguarded hits. Read Full Details
|
| Supports and teamsUNSG V2 | Support cooldowns 2×; team bonus portions 2×; hit Dash Cut recovery +3s. Read Full Details
|
V2 character adjustmentsCharacter-specific tools, costs, damage and recovery.46 changes
| Topic & Mode | What Changes |
|---|---|
| AsumaUNSG V2 | Shorter recovery after the jutsu releases its projectile. |
| C (support only)UNSG V2 | Support-jutsu startup is 30% shorter; later attack waves keep their original spacing. |
| Choji (PTS)UNSG V2 | Faster tilt startup and longer travel distance. Faster jutsu startup. |
| Choji (TS)UNSG V2 | Shorter jutsu recovery. Fixed the opponent disappearing after two air-combo hits followed by a Spark forward or backward dash before the finisher. |
| DanzoUNSG V2 | After a missed grab, cancel into normal or chakra kunai sooner. Tilt damage is reduced by 30%. |
| DeidaraUNSG V2 | Airborne tilt can cancel with directional X into Ninja Move. Neutral X does not grant an extra jump; aerial restrictions remain. |
| Gaara (PTS, first outfit)UNSG V2 | Faster normal jutsu preparation. Sand Burial costs 22.5 chakra. Its hands-raised preparation runs at twice the original speed. |
| Gaara (TS / adult)UNSG V2 | Shorter tilt recovery. Normal jutsu startup and quiet recovery are each 20% shorter. Chakra Kunai travel speed is reduced to one-third. |
| GuyUNSG V2 | Faster jutsu startup and recovery. |
| HakuUNSG V2 | The final tilt-recovery portion runs 50% faster after the projectile and movement have finished. |
| HashiramaUNSG V2 | Increased tilt travel distance. |
| HidanUNSG V2 | Shorter tilt and jutsu recovery, with improved air-combo opening timing. |
| ItachiUNSG V2 | Crow tilt → Jump; faster ground fireball and walking-clone startup/travel. Read Full Details
|
| Jirobo (support only)UNSG V2 | Faster support-jutsu startup and 50% stronger projectile tracking. |
| Kabuto (regular)UNSG V2 | Shorter jutsu and down-combo ending recovery. Separate from Snake-cloak Kabuto. |
| Kabuto (Snake-cloak)UNSG V2 | Faster tilt and grab startup. |
| Kakashi (Ninja Hounds)UNSG V2 | Jutsu startup is approximately 400 ms (12 authored frames), compared with the original 20 frames. Dogs travel at 65% of their original speed; tracking and hit behavior are retained. |
| KakuzuUNSG V2 | Shorter jutsu recovery. Reduced full ground-combo damage and moved more damage to the ending. |
| KarinUNSG V2 | The settled tilt-recovery portion takes 69% of its original duration. Jutsu recovery is also shortened. |
| Kiba (PTS)UNSG V2 | Jutsu costs 50% more chakra in UNSG V2. |
| Kiba (TS)UNSG V2 | Jutsu costs 50% more chakra. |
| Kiba — both versionsUNSG V2 | Akamaru’s separate companion dash is disabled; Kiba’s own dash and second combo hit remain intact. |
| Killer BeeUNSG V2 | Doubled the normal travelling jutsu’s approach-speed limit, from 65 to 130. Its original contact and timeout rules still apply. |
| KimimaroUNSG V2 | Larger tilt hitbox improves close-range contact. Some close-range misses remain. |
| KisameUNSG V2 | Reduced full ground-combo damage and moved more damage to the ending. |
| KonanUNSG V2 | Faster tilt and jutsu startup. |
| KurenaiUNSG V2 | The jutsu clone moves 25% faster horizontally, increasing unobstructed range while retaining its normal lifetime. |
| Lee (TS)UNSG V2 | Shorter jutsu recovery. Fixed the fourth jutsu hit missing after the third hit. |
| Masked ManUNSG V2 | Jutsu costs 50% more chakra in UNSG V2. |
| MeiUNSG V2 | Tilt startup is 15% shorter, with shorter settled recovery. Jutsu health damage is increased by 20%; horizontal projectile speed is increased by 60%, extending unobstructed travel. |
| MinatoUNSG V2 | Tilt damage is reduced by 36%. |
| Naruto (Sage Mode)UNSG V2 | Faster ground-tilt startup; the air tilt is unchanged. The selected Sage clone-grab startup is approximately 407 ms, with the owner and clone moving in sync. |
| Obito (young)UNSG V2 | Faster tilt startup and shorter recovery. |
| OnokiUNSG V2 | Jutsu costs 50% more chakra in UNSG V2. |
| OrochimaruUNSG V2 | Shorter jutsu recovery. |
| RaikageUNSG V2 | Faster jutsu startup. |
| Sakura (TS)UNSG V2 | Shorter recovery after the down-combo cinematic ending. |
| Sasuke (PTS, Chidori outfit)UNSG V2 | Added startup protection to Chidori and shortened its ending recovery. The backflip remains. |
| Shikamaru (PTS)UNSG V2 | Faster grab and jutsu startup. |
| Shino (PTS)UNSG V2 | Faster jutsu startup. |
| Temari (TS)UNSG V2 | Faster jutsu startup and shorter recovery. Chakra-kunai hitstun reduced by 50%. |
| Tenten (PTS)UNSG V2 | Jutsu costs 50% more chakra in UNSG V2. |
| Tenten (TS)UNSG V2 | Air chakra dash uses the standard travel limit. Shorter jutsu recovery, after the attack finishes. |
| TsunadeUNSG V2 | Shorter tilt recovery and longer tilt travel. Shorter ground/air-jutsu recovery. |
| YamatoUNSG V2 | Faster jutsu startup, shorter recovery and increased travel distance. Slightly faster tilt startup. |
| ZabuzaUNSG V2 | Adjusted tilt startup and travel, and shortened recovery. The aerial tilt route remains available. |
Balanced character adjustmentsChanges for the balance-focused ruleset.15 changes
| Topic & Mode | What Changes |
|---|---|
| ChiyoUNSG Balanced | Ordinary Kunai/Shuriken and Chakra Kunai projectiles travel at 80% of UNSG Base speed, including the corresponding puppet throws. Throw animations are unchanged. |
| DeidaraUNSG Balanced | The four affected travelling jutsu projectiles move at 50% of UNSG Base speed. Spawn, impact and expiry timing are unchanged. |
| Gaara, PTSUNSG Balanced | Jutsu chakra cost is 25% higher than UNSG Base: normally 37.5 chakra, or 18.75 for the corresponding awakened cost. |
| Hidan, supportUNSG Balanced | A guarded support jutsu starts horizontal guard pushback at 150% of UNSG Base speed. |
| Kankuro, PTSUNSG Balanced | Puppet tilt startup 100 → 240ms; smaller hitboxes and longer ending recovery. Read Full Details
|
| Kankuro, Salamander awakeningUNSG Balanced | Salamander jutsu damage −20%; smaller radii, earlier ending, revised protection/guard drain. Read Full Details
|
| Kiba, including PTS AkamaruUNSG Balanced | Akamaru no longer performs his companion dash. Kiba retains his own dash and second combo hit. |
| Masked ManUNSG Balanced | Jutsu chakra cost is 25% higher than UNSG Base. |
| MeiUNSG Balanced | The travelling jutsu keeps gentle tracking after its initial guidance ends. Range is unchanged. |
| Naruto, Six-Tails awakeningUNSG Balanced | Six-Tails damage reduced; first air phase blockable, second breaks guard. Read Full Details
|
| OnokiUNSG Balanced | Jutsu chakra cost is 25% higher than UNSG Base. |
| PainUNSG Balanced | Almighty Push deals at most two damaging hits to each target per activation. Blocked chip does not use up this limit; normal contact reactions remain. |
| Sakura, TSUNSG Balanced | The first tilt startup frame takes 250 ms instead of approximately 33.3 ms. Later attack and recovery timing are unchanged. |
| SasoriUNSG Balanced | Normal puppet tilt startup takes 116% longer. Grab startup takes 20% longer. The affected tilt ending and owner return animations take 20% longer. Active attack sections retain their timing. |
| Tenten, PTSUNSG Balanced | Tracking reduced; ultimate guard drain −60%; extra body attack removed; jutsu cost +25%. Read Full Details
|
No matching changes. Try another search or mode.
